AI Insights · Timothy · April 2025
Top 5 Boxing Games Performance in the US: Q1 2025
Explore the performance trends of the top 5 boxing games on a unified platform in the US during Q1 2025, with insights from Sensor Tower.
In the first quarter of 2025, the boxing game apps in the United States showed intriguing trends in downloads, revenue, and active users, according to data from Sensor Tower. Here's a breakdown of the top five performers:
WWE SLAM by Topps® Card Trader experienced fluctuating revenue, peaking at approximately $234K in mid-March. Downloads saw an early surge, reaching 13.4K in late January before tapering off. Active users decreased steadily from 8.7K in January to 1.8K by March end.
Boxing Star: Boxing Fight Game maintained a stable revenue stream, with a notable increase to $16K in mid-March. Downloads began strong in January with 13.4K and gradually decreased to 6.3K by the quarter's end. Active users showed a decline from 21.4K in January to 11.5K in March.
WWE Mayhem saw a consistent revenue pattern, with a slight uptick to $12.2K by late March. Downloads remained steady throughout, peaking at 20.3K in early January. Active users fluctuated but ended the quarter strong at 40.7K.
Real Boxing 2 reported consistent revenue, averaging around $10K weekly. Downloads were robust, starting at 32.2K and maintaining around 19K by March. Active users remained relatively stable, closing the quarter at 29.2K.
AEW: Rise to the Top experienced modest revenue, peaking at $6.7K in late February. Downloads were minimal, with a slight increase in late March. Active users remained steady, hovering around 27K throughout the period.
For more detailed insights into these trends, visit Sensor Tower's comprehensive reports.